//INITIATE KS UPDATE - 2025.01.11.01// - DESIGN=FUNCTION
about 1 month ago
– Sat, Jan 11, 2025 at 11:21:21 AM
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Greetings, space cowboys -
One of the things that has driven the Heaven's Open Door aesthetic has been an exploration of lunarcore. Also known as techwear or NASApunk, it's an exploration of futuristic brutalism emphasizing a sci-fi design that highlights a collage of images and lines to create a patternistic application.
Okay, that was a little wordy. Let me show you -
Familiar, but not too familiar. Futuristic, but still in the present. Less Halo, more Nostromo. We're going to keep giving you glimpses into the Open Door as we continue.
Shine on, you crazy diamonds.
~Your friends from Monkeyfun Studios
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//INITIATE KS UPDATE - 2025.01.09.01// UNLOCK
about 1 month ago
– Thu, Jan 09, 2025 at 04:52:37 PM
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Greetings, space cowboys -
With today's backers, we have unlocked the Lazarus adventure for those who backed either the full Digital or Physical Experience. Lazarus is the adventure that initially sparked the creation of the "Heaven's Open Door" universe, originally intended as a system-agnostic adventure.
Lazarus has since been re-written to use the "Heaven's Open Door" 3DS system, with additional information and player aids provided for Mission Control to implement.
Important! - This adventure is included as part of the Full Experience(s), and is not included in Digital Copy Only or Physical Copy Only backer tiers. Luckily, you can change your level to include this as well as additional adventures that may become available.
Shine on, you crazy diamonds.
~Your friends from Monkeyfun Studios
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//INITIATE KS UPDATE - 2025.01.07.01a//
about 2 months ago
– Tue, Jan 07, 2025 at 09:39:37 PM
This is a quick update - Based on multiple requests, we have added an additional 3 openings to the $50 "Mythos" level.
~Your friends from Monkeyfun Studios
//INITIATE KS UPDATE - 2025.01.07.01//
about 2 months ago
– Tue, Jan 07, 2025 at 07:43:00 PM
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Wow, that was quick.
I want to thank everyone who was gracious enough to back this project. "Heaven's Open Door" stemmed from the idea of a science fiction story I wanted to see unfold in real time, with a cast of experienced players that I knew and admired. That experience developed a world-building that went into the heavens and continued to grow until it had to be its own game.
And it ain't done. "Diamond Class" is intended as the first step, with additional expansions into the other working stiffs trying to make their way through the universe - the thankless law dogs of Star Class, the military grunts of X-Class and of course, the grimy criminal underworld of Null Class.
I'm going to wind this down with a final piece of gratitude to a couple of folks - My thanks to Bob Richardson, David Hoover, Michael Leader and Andrew Lawton who have been my sounding board over the past few months while I put this together. And special super-duper thanks to Alan Bahr who knows how to kick my patookus in the right direction at all times.
And thanks to you! Now that it's funded, let's have some fun with it. That original adventure that started our knock on Heaven's Open Door, Lazarus, that will be available as a one-shot adventure with pre-generated characters should we make it to the $2000 mark. Beyond that, some excellent contributors have raised their hands to also provide digital adventures for this campaign should we hit the mark. So let's see what's out there.
Shine on, you crazy diamonds.
~Your friends from Monkeyfun Studios
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